Lords of Waterdeep: Board Game Review

Video game Overview

Lords of Waterdeep is a strategy table game, for 2-5 players, designed by Peter Shelter and Rodney Thomson. Players take on the jobs of secret rulers of metropolis of Waterdeep, the most resplendent jewel in the wonderful world of Forgotten Realms. Each leader is concerned about the city’s safety but also has a secret plan and is willing to do whatever it can take to achieve power and control metropolis. What can’t be gained with legal techniques, can continually be gained through treachery or bribery. In order to succeed using their secret plans, rulers seek the services of adventurers to take on quests with them and earn rewards. They will also expand the city, by purchasing new properties that clear new available actions hanging around or play Intrigue cards that may hinder their rivals or advance their own ideas. By completing quests and purchasing buildings, players earn victory points. At the end of the overall game, the player with the most victory points, is the winner. featurepoints hack

The game uses a carefully designed table, depicting metropolis of Waterdeep and its various locations. There are special areas reserved on the plank for city expansions (new buildings that players can buy), the Quest Deck, Quest cards and dumped Quests, The Intrigue deck and discarded Intrigue playing cards plus available buildings to buy and the building stack. 

At the start of the game each player chooses a color and takes the related player mat in front side of him. The sparring floor has special places set aside for the player’s brokers (the Agent pool), employed adventurers (the Tavern), completed quests and the player’s Lord of Waterdeep greeting card.

Players are dealt a random Lord of Waterdeep card, which defines their character and secret agenta. It is located at the bottom of the player mat, face down.

Each player starts away with a predetermined amount of agent tokens (according to the quantity of players) which he can assign to different locations in the location and use them to hire adventurers. Hired outdoorsmen are represented by wood cubes of various colors, each one representing a different type of adventurer: orange colored (fighters), black (rogues), magenta (wizards) and white (clerics). During setup, each player is also dealt 2 random quests face up, 2 intrigue cards face down and some silver. Each quest, in order to be completed, requires certain numbers and types of adventurers and sometimes several gold and rewards players with victory details and often gold or outdoorsmen. After being completed, missions are put on a special put on the player mat. Some missions have the notation “Plot Quests” which indicates that they have ongoing results in addition to providing rewards. These are located face up nearby the player mat to remind the player the ongoing result. Intrigue cards can take three types: Attack, Power or Mandatory Quest. Assault cards hinder or chastise opponents while helping the participant who played them. Utility cards just gain the participant who enjoyed them. Mandatory quest playing cards are given to adversaries and must be completed before other active missions this way slowing them down. Intrigue cards may be played when real estate agents are asigned to some building, “The Waterdeep Harbor”. After all agents are assigned by all players, Agents located at Waterdeep Harbor are reassigned to another empty location on the board.

The game contains eight rounds. In each round, players take turns and each convert can assign an unassigned agent to an unoccupied location in the city. The action of that location is immediately performed and then it is also possible for the player to complete a quest, providing he has gathered all prerequisites. Presently there are 9 basic complexes in the location where providers can be assigned, but more can be purchased in the span of the game. Actions that can be performed in buildings include: hiring outdoorsmen, gaining gold, buying properties, gaining or playing conspiracy cards, taking new missions, hiring an extra agent “The Ambassador”, taking the first player marker, attaining victory points and more. When buying a brand new building, players pay an expenditure in gold indicated on the building tile, gain some victory points, position the new building flooring with the reserved vacant spaces on the plank and place one of their control markers on that tile in order to point that they own the building. When another player assigns an agent to that building, its owner will advantage too.

First Impressions

The box of the sport is quite big, with the front side cover artwork depicting some of the famous Lords of Waterdeep (unfortunately the image cannot be described as very tempting). Opening the box, reveals a complete lot of gorgeous components of high quality and a special storage holder, rarely seen in standard game editions.