Defeating Used Games: Why Incentives to Discourage Pre-Owned Gaming Are Awful

Do you really buy your games second-hand? Then you certainly are a complete cheapskate and the scum of the gaming industry. If you’re worse than any buccaneer sailing the high waters of warez. Or at least, that’s what web publishers want us to believe. If you have the straight to sell the products you have purchased is irrelevant: someone buy of used games is destroying the games industry. Gardenscapes Hack

When ever a new game is traded in or acquired by a game store, that money is then held by the retailer alternatively than achieving the hands of the hardworking creator who spent blood, sweating and tears on creating their pride and happiness. The same game could be bought and sold numerous times and it can be argued that those purchases are any sale which has recently been stolen from the game companies themselves. It really is true that you don’t listen to the background music or film industry going on about their second-hand deficits, but does creating an album or a movie compare to the money and effort spent on growing a Triple-A game subject? As always, it’s the consumer that decides if the game is worth their $50 price tag, and often they opt to go with a pre-owned price instead. 

Rubbish Incentives for brand spanking new Purchases

Game companies already utilize a number of methods to gain extra cash after the release with their games in the form of down-loadable content (DLC) and there are now incentives to buying new. Pre-order bonus deals seem to be to be popular right now with many games including codes for additional DLC or specific in-game bonuses.

We’ll be taking a look at some of the trash incentives proposed by publishers to encourage new purchases and what alternatives would be more welcome.

Exclusive DLC & Pre-Order Bonuses: Game enthusiasts aren’t new to the idea of acquiring additional bonuses within collectors editions and the like, but more recently we have recently been seeing a lot of extra freebies within new games or within pre-ordering a title. The majority of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic upgrades which don’t actually include that much to the game. Actually almost all of this stuff you could probably live without. I no longer really need the Bloodstream Dragon Armor in Monster Age Origins and We can live with out a skin icon set in Fable 3, thank you very much. I would go as far to say that DLC armor is one of the very pointless examples of a DLC incentive, at any time. Although perhaps not as pointless as the Equine Armor from The Folk Scrolls IV: Oblivion.

In some instances, the DLC offered is more substantial. Some game titles offer quests or tasks, which feels like more of a ‘thank that you a bonus. Bioware have used this place step further by offering a DLC delivery service in Mass Result 2 and Dragon Era 2. This service allows players to download a series of free items, as well as gain access to paid DLC. In Mass Effect 2, this covered a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he included his own loyalty mission as well as a few small areas to explore plus a new system. Whilst this is an improved incentive and adds more to the game, if you didn’t purchase Mass Effect 2 new, then obtaining a hold of Zaeed would run you 1200 Ms Points ($15). Yikes.

The cost and worth of DLC is something to talk about at a later point, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. Intended for only 800 Xbox live codes ($10), a whole new *single player game is revealed which rivals the original game. 2 weeks. stunning example of quality DLC.

Online Passes: Now this appears to be an interesting/worrying pattern current games, delete as appropriate. It all began with EA as they introduced the concept of an ‘Online Pass’ for a few of their major game titles, such as Dead Space 2, The Sims 3, Madden NFL 11, and so on. This online pass is an one-time code which gives entry to online multi-player functionality into their games. What this means is that you are restricted from playing online unless you either buy the game new, and so have a pass code, or you spend $10 on acquiring this pass if most likely unfortunate enough to buy the game second-hand.

A few companies have already began to take on this system, including Ubisoft, Codemasters, Warner, THQ and today Nokia. Sony will be pursuing the same trend by providing a code at $10 for second-hand avid gamers which initiative will get started with the release of Resistance 3.

Whilst online passes make the perfect method to create earnings from potential lost sales, they’re also rather stressing as they penalize second-hand gamers, effectively stripping away a piece of game content from the player. In some cases, the online part of the game is much bigger than the obligatory story setting and if you’re already investing in services like Xbox 360 Live Gold or Nintendo wii Plus, it just brings on an extra charge.

Un-resettable Game Saves: At this point this ‘incentive’ really really does take those cake. On the recent Resident Anxiety Mercenaries title by Capcom on the 3DS, players are prevented from eliminating their save data. This kind of means that the game cannot be started from scratch and appears to be an immediate assault against second-hand games. At this point, it isn’t a huge specialize in Mercenaries 3D, as this data roughly translates into high scores and some unlockables, but imagine if this system utilized in other games, such as an RPG? What if you purchased a second-hand game which has been already completed? As a result just for this move, most rental stores are unwilling to stock Mercenaries 3D.